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OsmAnd has always been about putting you in control. Our original A* routing engine, configurable via routing.xml, offered immense power. You could define intricate profiles, avoid specific road types, and truly personalize your journey. With maps optimized for minimal storage (the entire planet's car data for our new HH-routing is around a mere 800MB!), OsmAnd was a lean, mean navigating machine.
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Cerny's blog post includes comparison images if you're curious about the visual differences the new PSSR is able to achieve. Masaru Ijuin, a Senior Manager from Capcom's Engine Development Support Section R&D Foundational Technology Department, also provided comments on how the new upscaling tech improves Resident Evil Requiem: